Set Leak: OCG The Secrets of Evolution (SECE) – Completed

This article will be updated as soon as there is any new leaks available. 

Update #1 (11/12, 14:50): 3 new cards
Update #2 (11/12, 17:40): Infernities Monsters (Though already known, these are new images that are not from magazine scans)
Update #3 (11/12, 21:47): New El-Shaddoll Fusion
Update #4 (11/12, 21:58): New Necloth Cards
Update #5 (11/12, 22:00): New Qliphoth Pendulum
Update #6 (11/12, 22:16): Necloth cards’ effects updated
Update #7 (11/12, 22:49): New Qliphort Trap
Update #8 (11/12, 23:17): New Entermate, Symphonic monsters
Update #9 (11/12, 23:31): Symphonic Guitars’ Pendulum Effect Updated
Update #10 (11/12, 23:53): New Traptrix Xyz  Traptrix Xyz Confirmed to be a Fake (according to source)
Update #11 (11/13, 01:14): Apoqliphort boss monster!
Update #12 (11/13, 01:20): Monarchs support, some generic cards
Update #13 (11/13, 01:36): Anna’s cards
Update #14 (11/13, 01:51): New Crystal Beasts
Update #15 (11/13, 02:09): Qliphort Access
Update #16 (11/13, 02:16): Rest of the Symphonic Support
Update #17 (11/13, 02:34): Infernoid support
Update #18 (11/13, 02:44): Hermit Youkai, Spirit Beast, Stellarknight support
Update #19 (11/13, 03:03): Entermate monsters
Update #20 (11/13, 03:12): Superheavy Samurai, Monarch, Shaddoll support
Update #21 (11/13, 03:28): All other miscellaneous cards (Pt. 1/4)
Update #22 (11/13, 03:43): All other miscellaneous cards (Pt. 2/4)
Update #23 (11/13, 03:56): All other miscellaneous cards (Pt. 3/4)
Update #24 (11/13, 04:12): All other miscellaneous cards (Pt. 4/4)
Update #25 (11/13, 05:04): Effects of True Maju Gazette and Summon Limit Area
Update #26 (11/13, 18:27): Missing set numbers, two final cards

SECE-JP0?? 連成する振動 (Continuous Oscillation)

Continuous Trap Card

SECE-JP00? EMパートナーガ (Entermate Partnaga)

Lv. 5/EARTH/?/Pendulum/Effect
Red/Blue Scales: 3

SECE-JP0??

Lv. 4/EARTH/Machine(?)-Type/Effect

Infernoid Monsters, in all their glory:

SECE-JP013 インフェルノイド・ベルゼブル (Infernoid Beelzebub) (Rare)
Stats & Effect: Link

SECE-JP014 インフェルノイド・ルキフグス (Infernoid Lucifugus) (Rare)
Stats & Effect: Link

SECE-JP015 インフェルノイド・アスタロス (Infernoid Astaroth)
Stats & Effect: Link

SECE-JP016 インフェルノイド・アシュメダイ (Infernoid Asmodai)
Stats & Effect: Link

SECE-JP017 インフェルノイド・ヴァエル (Infernoid Vael)
Stats & Effect: Link

SECE-JP018 インフェルノイド・アドラメレク (Infernoid Adramelech)
Stats & Effect: Link

SECE-JP019 インフェルノイド・ネヘモス (Infernoid Nehemoth) (Ultra/Ultimate/Secret Rare)
Stats & Effect: Link

SECE-JP047 エルシャドール・ウェンディゴ (El-Shaddoll Wendigo) (Super Rare)

Lv. 6/WIND/Psychic-Type/Fusion/Effect
1 “Shaddoll” monster + 1 WIND monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. The (1) effect of “El-Shaddoll Wendigo” can only be used once per turn. (1): Target 1 monster you control. Until the end of this turn, the target cannot be destroyed by battle with an opponent’s Special Summoned monster. This effect can also be activated on your opponent’s turn. (2): When this card is sent to the Graveyard, you can target 1 “Shaddoll” Spell/Trap card in your Graveyard. Return that card to your hand.
ATK 200/DEF 2800

SECE-JP060 影霊衣の反魂術 (Necloth Illusion)

Ritual Spell Card
This card is used for the Ritual Summon of any “Necloth” Ritual Monster. You can only use the (1) effect of “Necloth Illusion” once per turn. (1): Release monster(s) from your hand or Field whose total Levels equal to that of 1 “Necloth” Ritual Monster in your hand or Graveyard, and Ritual Summon that Ritual Monster. (2): If you do not control any monsters and this card is in your Graveyard, you can banish this card with 1 other “Necloth” monster in your Graveyard. Add 1 “Necloth” Spell Card from your Deck to your hand.

SECE-JP028 影霊衣の舞姫 (Emilia, Dancer of the Necloth)

Lv. 4/WATER/Spellcaster-Type/Effect
The (2) effect of “Emilia, Dancer of the Necloth” can only be activated once per turn. (1): While this card is face-up on your Monster Zone, you opponent cannot activate card effects in response to the activation of your “Necloth” Ritual Spell Card. Also, all “Necloth” Ritual Monsters you control cannot be targeted by your opponent’s card effects. (2): If this card is Released by a card effect, target 1 of your banished “Necloth” monsters other than “Emilia, Dancer of the Necloth”. Add the target to your hand.
ATK 1600/DEF 800

SECE-JP020 クリフォート・アセンブラ (Qliphort Assembly) (Rare)

Lv. 5/EARTH/Machine-Type/Pendulum/Normal
Red/Blue Scales: 1
Pendulum Effect: (1): You can only Special Summon “Qliphort” monsters. This effect cannot be negated. (2): This effect can be activated during the End Phase of the turn in which you Advance Summoned a monster(s). Draw cards equal to the number of “Qliphort” monsters released for the Advance Summon this turn.
Monster Flavor Text:
Unhandled exception at 0x1i-666 in qliphoth.exe
Access violation writing location 0x00-000
Ignore error and continue? <Y/N> … [ ]
= = = CARNAGE = = =
g n i o d r u o y n o y r g n a s i d o G
d o o l f e r i f g n i r b o t t n a w d n a
ATK 2400/DEF 1000

SECE-JP073 機殻の再星  (Qliphort Restar/Re-Qliphort)

Continuous Trap
(1): This effect can only be activated when a Level 4 or lower monster is Normal or Flip Summoned. Until the end of the turn, that monster’s effect(s) is negated. (2): This effect can only be activated when a Level 5 or higher monster is Special Summoned. Until the end of the turn, that monster’s effect(s) is negated. When that monster leaves the Field, banish it. (3): If you do not control 1 other “Qliphort” card, this face-up card is sent to the Graveyard.

SECE-JP001 EMファイア・マフライオ (Entermate Fire Mufflion)

Lv. 3/FIRE/Beast-Type/Pendulum/Effect
Red/Blue Scales: 5
Pendulum Effect: (1): When a Pendulum Monster you control is destroyed by battle, you can Special Summon this card from your Pendulum Zone.
Monster Effect: (1): Once per turn, this effect can be activated during the Damage Step when a Pendulum Monster you control battles and destroys an opponent’s monster you control. That Pendulum Monster gains 200 ATK, also it can attack once more during this turn.
ATK 800/DEF 800

SECE-JP088 音響戦士 ギータス (Symphonic Warrior Guitars)

Lv. 3/WIND/Machine-Type/Pendulum/Effect
Red/Blue Scales: 7
Pendulum Effect: You can only use the Pendulum Effect of “Symphonic Warrior Guitars” once per turn. (1): Discard 1 card. Special Summon 1 “Symphonic Warrior” monster from your Deck other than “Symphonic Warrior Guitars”. 
Monster Effect: (1): If this card is Normal Summoned, you can target 1 “Symphonic Warrior” monster in your Graveyard. Special Summon that target.
ATK 1500/DEF 100

SECE-JP023 アポクリフォート・カーネル (Apoqliphort Kernel) (Super Rare)

Lv. 9/EARTH/Machine-Type/Effect
This card cannot be Special Summoned. You can only Normal Summon this card by Releasing 3 “Qliphort” monsters you control. (1): This Normal Summoned card is unaffected by the effects of Spell and Trap Cards, and the effects of Monsters whose Level/Rank are lower than it. (2): Once per turn, target 1 monster your opponent controls. Take control of that monster until the end of the turn.
ATK 2900/DEF 2500

SECE-JP035 怨邪帝ガイウス (Caius, the Mega Monarch)

Lv. 8/DARK/Fiend-Type/Effect
This card can be Advance Summoned by Releasing 1 monster you control that was Advance Summoned. (1): When this card is Advance Summoned, target 1 card on the Field. Banish that target, the inflict 1000 damage to your opponent. If the banished card is a DARK monster, banish all monsters of the same name from its controller’s hand, Deck, Extra Deck and Graveyard. If this card was Advance Summoned by Releasing a DARK monster, it gains the following effect: – You can banish 2 cards instead.
ATK 2800/DEF 1000

SECE-JP064 青天の霹靂 (A Bolt from the Blue)

Normal Spell
(1): This effect can only be activated if you control no monsters while your opponent controls a monster(s). Special Summon from your hand, 1 monster whose original Level is 10 or lower that cannot be Normal Summoned, ignoring its Summoning conditions. The monster Special Summoned by this effect is unaffected by your card effects other than its own effect, and returns to your Deck during the End Phase of your opponent’s next turn. You cannot Normal Summon or Special Summon other monsters during the turn you activate this effect, also any damage your opponent would have taken is reduced to 0.

SECE-JP078 魂の転身 (Turning of the Soul) (Super/Secret Rare)

Normal Trap
You can only activate 1 “Turning of the Soul” once per turn. You cannot Special Summon monsters during the turn you activate this card. (1): If you do not control any Special Summoned monsters, you can activate this effect by Releasing 1 face-up Level 4 monster that was Normal Summoned. Draw 2 cards.

SECE-JP086 No. 81 超弩級砲塔列車スペリオル・ドーラ (Number 81: Super Rail Cannon Superior Dora)

Rank 10/EARTH/Machine-Type/Xyz/Effect
Level 10 monsters x2
(1): Once per turn, you can detach 1 Xyz Material from this card, then target 1 face-up monster on the Field. Until the end of the turn, that monster is unaffected by any other card effects. This effect can also be activated during your opponent’s turn.
ATK 3200/DEF 4000

SECE-JP085 重機貨列車デリックレーン (Heavy Loading Railcar Derrickren)

Lv. 10/EARTH/Machine-Type/Effect
You can only activate the (1) effect of this card once per turn. (1): You can activate this effect when you Normal or Special Summoned an EARTH Machine-Type monster. Special Summon this card from your hand. If you do, halve the ATK and DEF of this card. (2): If this card is detached as an Xyz Material from an Xyz Monster and sent to the Graveyard, you can target 1 card on your opponent’s side of the Field. Destroy that card.
ATK 2800/DEF 2000

SECE-JP087 転回操車 (Revolving Switchyard) (Rare)

Field Spell
Only 1 effect from (1) or (2) can be activated once per turn. (1): This effect can be activated when a Level 10 EARTH Machine-Type monster is Normal or Special Summoned. Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck. Increase the Level of the monster Special Summoned by this effect to 10. After this effect has resolved, until the end of the turn any damage inflicted to your opponent becomes 0. (2): You can activate this effect by sending 1 card from your hand to the Graveyard. Add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand.

SECE-JP081 宝玉の先導者 (Vanguard of the Crystals) (Rare)

Lv. 3/DARK/Spellcaster-Type/Pendulum/Effect
Red/Blue Scales: 5
Pendulum Effect: (1): If this card is in your Pendulum Zone, all “Crystal Beast” and “Ultimate Crystal Beast” monsters you control cannot be targeted by your opponent’s card effects.
Monster Effect: (1): This effect can be activated by Releasing this card you control. Add 1 card from your Deck to your hand among these choices: “Ultimate Crystal Beast” monsters, “Crystal Beast” monsters or “Crystal” Spell/Trap Card.
ATK 1300/DEF 1000

SECE-JP082 宝玉の守護者 (Defender of the Crystals) (Rare)

Lv. 4/FIRE/Warrior-Type/Pendulum/Effect
Red/Blue Scales: 2
Pendulum Effect: (1): If this card is in your Pendulum Zone, once per turn, an “Ultimate Crystal Beast” or “Crystal Beast” monster you control cannot be destroyed by your opponent’s card effect.
Monster Effect: (1): During the Damage Step in which a “Crystal Beast” monster you control battles with an opponent’s monster, you can activate this effect by Releasing this card from your hand or your Field. Double the ATK and DEF of your monster during that Damage Step only, then destroy it after the Damage Step.
ATK 1500/DEF 1800

SECE-JP083 オーバー・ザ・レインボー (Over the Rainbow)

Quick-Play Spell
(1): You can activate this effect during the turn in which a monster whose original name is “Rainbow Dragon” or “Rainbow Dark Dragon” you control activates its effect. Special Summon any number of “Crystal Beast” monsters from your Deck (you can only summon a maximum of 1 copy of each monster with a different name).

SECE-JP084 宝玉の集結 (Crystal Aggregation)

Continuous Trap
The (1) and (2) effects of this card cannot be activated in the same Chain. (1): This effect can be activated once per turn if a face-up “Crystal Beast” monster you control is destroyed by battle or card effect. Special Summon 1 “Crystal Beast” monster from your Deck. (2): By sending this face-up card in your Spell/Trap Zone to the Graveyard, target 1 “Crystal Beast” card on your Field and 1 other card on the Field. Return those targets to the hand.

SECE-JP021 クリフォート・アクセス (Qliphort Access)

Lv. 7/EARTH/Machine-Type/Pendulum/Effect
Red/Blue Scales: 9
Pendulum Effect: (1): You can only Special Summon “Qliphort” monsters. This effect cannot be negated. (2): Reduce the ATK of all monsters your opponent controls by 300.
Monster Effect: (1): You can Normal Summon this card without releasing. (2): If this card is Special Summoned or Normal Summoned without releasing, its original Level becomes 4, and its original ATK becomes 1800. (3): This Normal Summoned card is unaffected by the effects of monsters whose Level or Rank are lower than it. (4): This effect can be activated when this card is Advance Summoned by releasing a “Qliphort” monster(s). If your opponent has more monsters in the Graveyard then you do, you gain LP equal to the difference in number x300, and inflict the same amount of damage to your opponent.
ATK 2800/DEF 1000

SECE-JP089 音響戦士サイザス (Symphonic Warrior Saizus)

Lv. 4/WIND/Machine-Type/Flip/Effect
(1): When this card is flipped face-up, add 1 “Symphonic Warrior” monster other than “Symphonic Warrior Saizus” from your Deck to your hand. (2): Once per turn, you can activate this effect by targeting 1 “Symphonic Warrior” monster other than “Symphonic Warrior Saizus” on your Field or Graveyard. Until the end of this turn, this card’s name become the same as that target, also it gains the target’s effect(s). (3): You can banish this card in your Graveyard, then target 1 of your banished “Symphonic Warrior” monster other than “Symphonic Warrior Saizus”. Special Summon that target.
ATK 1200/DEF 1900

SECE-JP090 アンプリファイヤー (Amplifier)

Field Spell
(1): When a “Symphonic Warrior” monster activates its effect place 1 “Symphonic Counter” on this card. (2): All “Symphonic Warrior” monsters you control gain ATK equal to the number of “Symphonic Counters” on this card x100. (3): Once per turn, you can remove 5 or 7 “Symphonic Counters” from this card, then activate the appropriate effect:
– 5: Inflict damage to your opponent equal to the number of “Symphonic Warrior” monsters on the Field x300.
– 7: Banish cards from your opponent’s Field or Graveyard up to the number of “Symphonic Warrior” monsters you control.

SECE-JP057 煉獄の死徒 (Apostle of the Purgatory)

Quick-Play Spell
(1): You can activate this effect by targeting 1 “Infernoid” monster you control. This turn, that monster is unaffected by your opponent’s card effects. (2): When an “Infernoid” monster you control would be destroyed by a card effect, you can banish 1 “Infernoid” monster from your Graveyard instead.

SECE-JP071 蒼焔の煉獄 (Purgatory of the Azure Flame)

Normal Trap
(1): Special Summon 1 “Infernoid” monster from your hand ignoring its Summoning conditions. The effects of the Special Summoned monster are negated until the end of this turn.

SECE-JP027 妖仙獣 辻斬風 (Hermit Youkai Ujikirikaze)

Lv. 4/WIND/Beast Warrior-Type/Effect
Each of the (1) and (2) effects of “Hermit Youkai Ujikirikaze” can only be activated once per turn. (1): You can activate this effect by discarding this card before the Damage Step of a battle in which a “Hermit Youkai” monster you control battles with an opponent’s monster. The monster you control gains 1000 ATK until the end of the turn. (2): Target 1 “Hermit Youkai” monster on the Field. It gains 1000 ATK until the end of the turn. (3): During the End Phase of the turn in which this card was Summoned, return this card to the hand.
ATK 1000/DEF 0

SECE-JP074 霊獣の騎襲 (Raid of the Spirit Beasts) (Rare)

Normal Trap
You can only activate 1 “Raid of the Spirit Beasts” once per turn. (1): Target 1 monster in your Graveyard or that is banished. Special Summon that target in face-up Defense Position. After this effect is resolved, you cannot Special Summon any monsters other than “Spirit Beast” monsters until the end of this turn.

SECE-JP024 星因士 カペラ (Stellarknight Capella)

Lv. 4/LIGHT/Warrior-Type/Effect
You can only use the effect of “Stellarknight Capella” once per turn. (1): When this card is Normal, Flip or Special Summoned, you can activate this effect. This turn, if you would Xyz Summon a monster using 3 or more monsters as the Xyz Materials, you can treat all Level 4 or lower “-tellaknight” monsters you control as Level 5 for the Xyz Summon.
ATK 1100/DEF 2000

SECE-JP025 星因士 リゲル (Stellarknight Rigel)

Lv. 4/LIGHT/Warrior-Type/Effect
You can only use the effect of “Stellarknight Rigel” once per turn. (1): When this card is Normal, Flip or Special Summoned, you can target 1 “-tellarknight” monster on the Field. That monster gains 500 ATK, and is sent to the Graveyard during the End Phase.
ATK 1900/DEF 700

SECE-JP002 EMパートナーガ (Entermate Partnaga)

Lv. 5/EARTH/Reptile-Type/Pendulum/Effect
Red/Blue Scales: 3
Pendulum Effect: (1): Once per turn, you can target 1 monster you control. Until the end of this turn, that monster gains ATK equal to the number of “Entermate” monsters you control x300.
Monster Effect: (1): When this card is Normal or Special Summoned, you can target 1 monster you control. That monster gains ATK equal to the number of “Entermate” monsters you control x300. (2): While this card is in your Monster Zone, all Level 5 or lower monsters on the Field cannot declare an attack.
ATK 500/DEF 2100

SECE-JP004 EMスパイク・イーグル (Entermate Spikeagle)

Lv. 2/WIND/Winged Beast-Type/Effect
(1): Once per turn, you can target 1 face-up monster you control. This turn, that monster inflicts Piercing battle damage.
ATK 900/DEF 900

SECE-JP005 EMプラスタートル (Entermate Plusturtle)

Lv. 4/WATER/Aqua-Type/Effect
(1): Once per turn, you can target 2 face-up monsters on the Field. Increase the Level of those monsters by 1.
ATK 100/DEF 1800

SECE-JP010 超重武者装留マカルガエシ (Superheavy Samurai Soul Makarugaeshi)

Lv. 1/EARTH/Machine-Type/Effect
(1): During your Main Phase, you can target 1 “Superheavy Samurai” monster you control. Equip this card from your hand or Field to that target as an Equip Card. (2): Once per turn, a monster that is equipped with this card cannot be destroyed by a card effect. (3): You can activate this effect by sending this card from the hand to the Graveyard when a Defense Position monster you control is destroyed by battle. Special Summon that monster in face-up Attack Position.
ATK 0/DEF 0

SECE-JP061 帝王の深怨 (Deep Grudge of the Monarch)

Normal Spell
You can only activate 1 “Deep Grudge of the Monarch” once per turn. (1): You can activate this effect by revealing 1 monster with stats ATK 2400/DEF 1000 or ATK 2800/DEF 1000 in your hand. Add 1 “Monarch” or “Monarchs” Spell/Trap card from your Deck to your hand other than “Deep Grudge of the Monarch”.

SECE-JP059 魂写しの同化 (Neph-Shaddoll Fusion)

Equip Spell
This card can only be equipped to a “Shaddoll” monster. You can only activate the (2) effect of “Neph-Shaddoll Fusion” once per turn. (1): Declare 1 Attribute. The equipped monster becomes the declared Attribute. (2): You can only activate this effect during your Main Phase. Fusion Summon 1 Fusion Monster from your Extra Deck, by sending the Fusion Material Monsters listed on that Fusion Monster from your hand or Field to the Graveyard, and this includes the equipped monster.

SECE-JP065 ペンデュラム・ターン (Pendulum Turn)

Quick-Play Spell
(1): Target 1 card in your or your opponent’s Pendulum Zone, then declare a number between 1-10. This turn, the Pendulum Scale of that target becomes the declared number.

SECE-JP076 憑依解放 (Release Possession)

Continuous Trap
You can only activate the (3) effect of “Release Possession” once per turn. (1): All “Charmer” monsters you control cannot be destroyed by battle. (2): “Familiar-Possessed” monsters you control gain 800 ATK during the Damage Step of a battle in which it attacks a monster your opponent controls only. (3): While this card is in your Spell/Trap Zone, you can activate this effect when a monster you control is destroyed by battle or card effect. Special Summon, in face-up Attack Position or face-down Defense Position, 1 Spellcaster-Type monster with 1500 DEF whose original Attribute is different from that of the destroyed monster.

SECE-JP079 連成する振動 (Continuous Oscillation)

Continuous Trap
You can only use the effect of “Continuous Oscillation” once per turn. (1): Target 1 card in your Pendulum Zone. Destroy that card, then draw 1 card.

SECE-JP039 フロント・オブザーバー (Front Observer)

Lv. 4/EARTH/Machine-Type/Effect
(1): During the End Phase of the turn in which this card is Normal Summoned, you can add 1 EARTH Pendulum Monster from your Deck to your hand. (2): If this card is Normal Summoned, during the End Phase of the next turn you can Release this card you control. Add 1 EARTH monster from your Deck to hand.
ATK 1000/DEF 1500

SECE-JP041 ブンボーグ003 (Deskbot 003)

Lv. 3/EARTH/Machine-Type/Effect
(1): When this card is Normal Summoned, you can Special Summon 1 “Deskbot” monster from your Deck other than “Deskbot 003”. (2): Once per turn, you can target 1 “Deskbot” monster you control. Until the end of the turn, that monster gains ATK and DEF equal to the number of “Deskbot” monsters you control x500. This effect can be activated on your opponent’s turn.
ATK 500/DEF 500

SECE-JP043 切り盛り隊長 (Marauding Cook)

Lv. 3/EARTH/Warrior-Type/Effect
(1): When this card is Normal Summoned, you can shuffle 1 card in your hand back to your Deck, then draw 1 card. If that card is a monster, you can Special Summon that monster.
ATK 1200/DEF 400

SECE-JP032 熟練の青魔道士 (Skilled Blue Magician)

Lv. 4/LIGHT/Spellcaster-Type/Effect
(1): While this card is in a Monster Zone, when a Spell Card is activated, place 1 “Spell Counter” on this card (max. 3). (2): By Releasing this card with 3 “Spell Counters”, you can Special Summon 1 “Gaia” monster from your hand, Deck or Graveyard. (3): During your Main Phase, you can banish this card in your Graveyard, then target 1 monster you control that you can place a “Spell Counter” on. Place 1 “Spell Counter” on that monster.
ATK 1800/DEF 1800

SECE-JP034 ジゴバイト (Gigobyte)

Lv. 4/WATER/Reptile-Type/Effect
(1): You can only control 1 face-up “Gigobyte”. (2): If you control a Spellcaster-Type monster, this card can be Special Summoned from your hand. (3): If this card is destroyed by battle or card effect and sent to the Graveyard, you can Special Summon 1 monster with ATK 1500/DEF 200 from your Deck other than “Gigobyte”.

ATK 1500/DEF 200

SECE-JP037 避雷神 (Hiraijin)

Lv. 4/LIGHT/Thunder-Type/Effect
(1): While this card is face-up in a Monster Zone, neither player can activate Spell Cards during their Main Phase 1.
ATK 1800/DEF 100

SECE-JP038 ドラゴンダウザー (Dragon Dowser)

Lv. 4/EARTH/Wyrm-Type/Effect
You can only use the effect of “Dragon Dowser” once per turn. (1): When this card you control is destroyed by battle or an opponent’s card effect and sent to the Graveyard, you can Special Summon 1 EARTH Pendulum Monster from your Deck in face-up Defense Position. The monster Special Summoned by this effect is destroyed during the End Phase.
ATK 1500/DEF 1500

SECE-JP042 真魔獣 ガーゼット (True Maju Gazette)

Lv. 8/DARK/Fiend-Type/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing all monsters you control (at least 1). (1): This card’s ATK is the total original ATK of all monsters Released for the Special Summon of this card. (2): This card inflicts Piercing battle damage.
ATK 0/DEF 0

SECE-JP080 姑息な落とし穴 (Makeshift Trap Hole)

Normal Trap
(1): Activate when your opponent Special Summons a monster(s) in face-up Defense Position. Banish that monster(s).

SECE-JP066 召喚制限-エクストラネット (Summon Limit Area – Extra Net)

Field Spell
(1): This effect can be activated when either player Special Summons a monster(s) from the Extra Deck. Apply the following effect to the opponent of the player who Special Summons the monster(s): – Draw 1 card.

SECE-JP068 分断の壁 (A Dividen Wall)

Normal Trap
(1): When your opponent declares an attack, all Attack Position monsters your opponent controls lose ATK equal to the number of monsters on your opponent’s side of the Field x800.

SECE-JP069 ドタキャン (Last Minute Cancellation)

Normal Trap
(1): When an opponent’s monster declares an attack, change all monsters you control to Defense Position. Also, for the rest of the turn, when an “Entermate” monster you control is destroyed by battle or card effect, return that monster to the hand instead of sending to the Graveyard.

Sources: BBS Newwise, Maxut

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14 responses to “Set Leak: OCG The Secrets of Evolution (SECE) – Completed

  1. About Qliphort Access. Does it work when it is Tributed for “Qli” Tribute Summon or when Access itself is Tribute Summoned?

    Like

  2. I found the completed text in japanese of Symphonic Warrior Guitar:

    音響戦士ギータス 星3 風属性
    機械族・ペンデュラム ATK/1500 DEF/100
    【Pスケール:青7/赤7】
    「音響戦士ギータス」のP効果は1ターンに1度しか使用できない。
    (1):手札を1枚捨てて発動できる。
    デッキから「音響戦士ギータス」以外の「音響戦士」モンスター1体を特殊召喚する。
    【モンスター効果】
    (1):このカードが召喚に成功した時、
    自分の墓地の「音響戦士」モンスター1体を対象として発動できる。
    そのモンスターを特殊召喚する。

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