CROS Leaks Wave 2

Edit: 1. 1 more new Fire King card.

2. Vassals, Entermates and other random cards.

3. Yousenjuu, Superheavy Samurai cards


CROS-JP089: Chimeratech Rampage Dragon

Lv. 5/DARK/Machine-Type/Fusion/Effect
2 or more “Cyber Dragon” monsters
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters.
(1): When this card is Fusion Summoned, you can target a number of Spell/Trap Cards on the Field, up to the number of Fusion Material Monsters used for the Fusion Summon of this card. Destroy those target(s).
(2): Once per turn, during your Main Phase, you can send up to 2 Machine-Type monsters from your Deck to your Graveyard. During the Battle Phase this turn, this card can declare an equal number of attacks in addition to its normal attack.
ATK 2100/DEF 1600

CROS-JP087: Atlantean Prince Neptuabyss

Lv. 1/WATER/Sea Serpent-Type/Effect
You can only use each of the (1) and (2) effects of “Atlantean Prince Neptuabyss” once per turn.
(1): You can send 1 “Atlantean” monster from your Deck to the Graveyard other than “Atlantean Prince Neptuabyss”. Then, if you do, add 1 “Atlantean” card from your Deck to your hand other than “Atlantean Prince Neptuabyss”.
(2): If this card is sent to the Graveyard by the effect of a WATER-attribute monster card, you can target 1 “Atlantean” monster in your Graveyard other than “Atlantean Prince Neptuabyss”. Special Summon that target.
ATK 800/DEF 0

CROS-JP088: Fire King Island
(Field Spell)
You can only use the (1) or (2) effect of “Fire King Island” once per turn, and only 1 effect that turn.
(1): During your Main Phase, destroy 1 monster in your hand or Field , then if you do, you can add 1 “Fire King” monster from your Deck to hand.
(2): If you do not control any monsters, you can Special Summon 1 Winged Beast-Type or Pyro-Type monster from your hand.
(3): If this face-up card you control is sent to the Graveyard or Banished, destroy all monsters you control.

CROS-JP085: Rukius the Shadow Vassal

Lv. 1/DARK/Fiend-Type/Effect
You can only use each of the (1) and (2) effects of “Rukius the Shadow Vassal” once per turn.
(1): You can banish 1 Level 5 or higher monster in your Graveyard to Special Summon this card from your hand. If you do, you cannot Special Summon from your Extra Deck this turn.
(2): If this card is Released for an Advance Summon, you can check all Set cards on your opponent’s side of the Field. Your opponent cannot activate cards or effects in response to this effect.
ATK 800/DEF 1000

CROS-JP002: Entermate Hammer Mammoth

Lv. 6/EARTH/Beast-Type/Effect
(1): If you control 2 or more “Entermate” cards, you can Normal Summon this card without Releasing.
(2): If you do not control another “Entermate” card, this card cannot declare an attack.
(3): If this card declares an attack, you can return all Spell/Trap Cards your opponent controls back to the owner’s hand.
ATK 2600/DEF 1800

CROS-JP004: Entermate Lizardraw

Lv. 3/EARTH/Reptile-Type/Pendulum/Effect
Red/Blue Scales: 6
Pendulum Effect: You can only activate the Pendulum Effect of “Entermate Lizardraw” once per turn. (1): During your Main Phase, if you have another “Entermate” Pendulum Card in your other Pendulum Zone other than “Entermate Lizardraw”, you can destroy this card, then if you do, draw 1 card.
Monster Effect: You can only activate the Monster Effect of “Entermate Lizardraw” once per turn. (1): If another face-up monster you control is destroyed by battle or an opponent’s card effect, you can draw cards from your Deck equal to the number of “Entermate” monsters you control.
ATK 1200/DEF 600

CROS-JP074: Bottle of Avarice
(Normal Trap)
You can only activate 1 “Bottle of Avarice” once per turn.
(1): Target 5 cards in your Graveyard except for “Bottle of Avarice”. Shuffle those targets back to your Deck. Then, draw 1 card.

CROS-JP084: Gallum the Storm Vassal

Lv. 3/WIND/Winged Beast-Type/Effect
You can only use each of the (1) and (2) effects of “Gallum the Storm Vassal” once per turn.
(1): You can return 1 Advanced Summoned monster you control to your hand to Special Summon this card from your hand. If you do, you cannot Special Summon from your Extra Deck this turn.
(2): If this card is Released for an Advance Summon, you can add 1 ATK 800/DEF 1000 monster from your Deck to your hand other than “Gallum the Storm Vassal”.
ATK 800/DEF 1000

CROS-JP081: Misura the Thunder Vassal

Lv. 2/LIGHT/Thunder-Type/Effect
You can only use each of the (1) and (2) effects of “Misura the Thunder Vassal” once per turn.
(1): During your Main Phase, you can Special Summon this card from your hand, then Special Summon 1 “Vassal Token” (Thunder-Type/LIGHT/Effect/ATK 800/DEF 1000) on your opponent’s side of the Field in Defense Position. If you do, you cannot Special Summon from your Extra Deck this turn.
(2): If this card is Released for an Advance Summon, during the Main Phase of this turn you can Advance Summon for 1 more time in addition to your normal Summon.
ATK 800/DEF 1000

CROS-JP082: Berlines the Firestorm Vassal

Lv. 3/FIRE/Pyro-Type/Effect
You can only use each of the (1) and (2) effects of “Berlines the Firestorm Vassal” once per turn.
(1): You can discard 1 other card to Special Summon this card from your hand. If you do, you cannot Special Summon monsters from your Extra Deck for the rest of the turn.
(2): If this card is Released for an Advance Summon, you can look at your opponent’s hand, then banish 1 card among them until the end of the turn.
ATK 800/DEF 1000

CROS-JP018: Yousenjyuu Kotama

Lv. 1/WIND/Beast Warrior-Type/Effect
You can only activate the (1) effect of “Yousenjyuu Kotama” once per turn,
(1): You can Release this card, then target 1 “Yokai Shrine of Trials” you control. Place 3 “Yousen Counters” on that card.
(2): During your Main Phase, you can banish this card in your Graveyard. This turn, you can Normal Summon 1 more “Yousenjyuu” monster in addition to your normal Summon.
ATK 0/DEF 0

CROS-JP035: Deskbot 004

Lv. 4/EARTH/Machine-Type/Effect
(1): During the Damage Step of a battle in which this card battles with an opponent’s monster, you can send 1 “Deskbot” monster from your deck to the Graveyard aside from “Deskbot 004”. Then, this card gains ATK and DEF equal to the Level of that monster x500 until the end of that Damage Step. After this effect is resolved, any damage inflicted to your opponent until the end of turn becomes 0.
(2): If this card battles and destroys an opponent’s monster, you can Special Summon 2 “Deskbot” monsters from your hand or Graveyard with different Levels in face-up Defense Position.
ATK 500/DEF 500

CROS-JP083: Landrobe the Earth Vassal

Lv. 4/EARTH/Rock-Type/Effect
You can only use each of the (1) and (2) effects of “Landrobe the Earth Vassal” once per turn.
(1): You can target 1 face-up monster your opponent controls, Special Summon this card from your hand, then change that monster to face-down Defense Position. If you do, you cannot Special Summon monsters from your Extra Deck for the rest of the turn.
(2): If this card is Released for an Advance Summon, you can target 1 monster with ATK 800/DEF 1000 other than “Landrobe the Earth Vassal” in your Graveyard. Add that target to your hand.
ATK 800/DEF 1000

CROS-JP006: Superheavy Samurai Big Wara-G

Lv. 5/EARTH/Machine-Type/Effect
(1): If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card from your hand. If you do, you cannot Special Summon monsters other than “Superheavy Samurai” monsters for the rest of the turn.
(2): If you would Advance Summon a Machine-Type monster, this card can be treated as 2 Tributes for that Advance Summon.
ATK 800/DEF 1800

CROS-JP007: Superheavy Samurai Gro-V

Lv. 3/EARTH/Machine-Type/Effect
(1): When this card is sent to the Graveyard while you have no Spell/Trap Cards in your Graveyard, you can check the top 5 cards of your Deck, then return them to the top in any order.
(2): If your opponent declares a Direct Attack, you can banish this card from your Graveyard. Check the top card of your Deck, and if it is a “Superheavy Samurai” monster, add it to your hand, also reduce the Battle Damage to 0. Otherwise, send the card to the Graveyard.
ATK 100/DEF 1000

CROS-JP036: Fiendish Dog Octoros

Lv. 3/DARK/Fiend-Type/Effect
You can only use the effect of “Fiendish Dog Oktoros” once per turn.
(1): If this card is sent from your side of the Field to the Graveyard, you can add 1 Level 8 Fiend-Type monster from your Deck to your hand.
ATK 800/DEF 800

Advertisements

One response to “CROS Leaks Wave 2

  1. Pingback: List of CROS-JP Cards | Stardust Junction·

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s