CROS Leaks Wave 3

CROS-JP076: Sigh of the Devil
(Normal Trap)
(1): Target 1 monster card in your opponent’s Graveyard. Shuffle that target into your opponent’s Deck. After that, you can send 1 Fiend-Type monster from your Deck to the Graveyard.

CROS-JP079: Intercepting Bon
(Continuous Trap)
(1): During the turn in which your opponent Special Summoned a monster(s), you can activate this card by targeting 1 monster in your opponent’s Graveyard. Special Summon that monster to your side of the Field in face-up Defense Position. If this card leaves the Field, that monster is banished. If that monster leaves the Field, destroy this card.

CROS-JP086: Realm of the True Monarch
(Field Spell)
(1): If you do not have any cards in your Extra Deck and all monster(s) you control are Advance Summoned monsters, your opponent cannot Special Summon from the Extra Deck.
(2): If an Advanced Summoned monster you controls attacks an opponent’s monster, that monster you control gains 800 ATK during the Damage Step only.
(3): Once per turn, during your Main Phase, you can select 1 ATK 2800/DEF 1000 monster in your hand. Reduce its Level by 2 until the end of the turn.

CROS-JP032: Infernoid Lilith

Lv. 9/FIRE/Fiend-Type/Special Summon/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Graveyard by banishing 3 “Infernoid” monsters from your hand or Graveyard while the total Levels of all Effect Monsters you control is equal to or less than 8.
(1): When this card is Special Summoned, destroy all Spell/Trap cards on the Field other than “Void” cards.
(2): Once per turn, when an effect of a monster is activated other than this card’s, you can Release 1 monster you control. Negate that activation, and banish that monster.
ATK 2900/DEF 2900

CROS-JP055: Seam Reborn
(Normal Spell)
You can only activate 1 “Seam Reborn” once per turn.
(1): Target 1 “Furnimal” or “Des-Toy” monster in your Graveyard. Special Summon that monster. Its effects are negated.

CROS-JP068: Furnimal Crane
(Normal Trap)
(1): if a “Furnimal” monster you control is destroyed by battle or an opponent’s card effect and sent to the Graveyard, target that monster. Add that monster to your hand, then draw 1 card.

CROS-JP019: Yousenjyuu Ooyamabiko

Lv. 6/WIND/Beast-Type/Effect
You can only activate the (1) effect of “Yousenjyuu Ooyamabiko” once per turn.
(1): When your opponent declares a Direct Attack, you can send 1 “Yousenjyuu” monster other than “Yousenjyuu Ooyamabiko” in your hand to the Graveyard, then Special Summon this card from your hand.
(2): If this card attacks or is attacked, at the start of the Damage Step this card’s ATK and DEF become equal to those of the monster it is battling, until the end of the turn.
(3): If this card is destroyed by battle and sent to the Graveyard, you can add 1 “Yousenjyuu” monster from your Deck to your hand.
ATK ?/DEF ?

CROS-JP061: Sublimating Void
(Continuous Spell)
You can only activate the (1) effect of “Sublimating Void” once per turn.
(1): Discard 1 card. Add 1 “Void” Spell/Trap card from your Deck to your hand, other than “Sublimating Void”. This turn, you cannot Normal or Special Summon monsters other than “Infernoid” monsters.
(2): After the Damage Step of a battle in which an “Infernoid” monster you control battles with an opponent’s monster, you can send this face-up card you control to the Graveyard. Banish both monsters in that battle.

CROS-JP063: Resonating Vibration
(Normal Spell)
(1): Target 2 cards in your opponent’s Pendulum Zones. During this turn, if you would Pendulum Summon, you can use the Pendulum Scales on your opponent’s side of the Field instead as your own. If you do, you cannot Pendulum Summon from the Extra Deck.

CROS-JP064: Pendulum Arise
(Normal Spell)
You can only activate 1 “Pendulum Arise” once per turn.
(1): Send 1 monster you control to the Graveyard. Special Summon, from your Deck, 1 Pendulum Monster whose Level is the same as that monster. Destroy it during the End Phase.

CROS-JP066: Entermate Pinch Helper

(Same effect as reported earlier)

CROS-JP077: Stingray of the Deep Abyss
(Continuous Trap)
(1): After this card is activated, Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Lv. 5/ATK 1900/DEF 0) in your Monster Zone. This card is still treated as a Trap Card.
(2): The Effect Monster Special Summoned by this card cannot be destroyed by battle.

CROS-JP078: Mud Statue of the Kumonyou
(Continuous Trap)
(1): After this card is activated, Special Summon this card as an Effect Monster (Rock-Type/EARTH/Lv. 7/ATK 0/DEF 2500) in your Monster Zone. This card is still treated as a Trap Card.
(2): If you control another Effect Monster that is also treated as a Trap Card, this Special Summoned monster cannot be targeted by your opponent’s card effects.
(3): While you control this Effect Monster card, when an Effect Monster is Special Summoned from your Spell/Trap Zone, you can target 1 card on the Field. Destroy that card.

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One response to “CROS Leaks Wave 3

  1. Pingback: List of CROS-JP Cards | Stardust Junction·

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