V-JUMP February 2015 News: Set 905 (CORE) Cards

CORE-JP049: Infernoid Tierra (Ultra/Ultimate/Secret Rare)
Lv. 11/FIRE/Fiend-Type/Fusion/Effect
“Infernoid Nehemoth” + “Infernoid Lilith” + 1 or more “Infernoid” monsters
(1): When this card is Fusion Summoned, apply the following effect(s) depending on the number of different “Infernoid” monsters used as its Fusion Material Monsters:
• 3 or more: Both players send 3 cards from each of their Extra Decks to their Graveyards.
• 5 or more: Both players send the top 3 cards from each of their Main Decks to their Graveyards.
• 8 or more: Both players return up to 3 of each of their Banished cards and return them to their Graveyards.
• 10 or more: Both players discard their entire hands.
ATK 3400/DEF 3600

CORE-JP0??: Infernoid Decatron (Rare)
Lv. 1/FIRE/Fiend-Type/Tuner/Effect
(1): When this card is Normal or Special Summoned, you can send 1 “Infernoid” monster from your Deck to your Graveyard. Then, if you do, this card’s Level is treated as the Level of that monster, and it also gains the same effects.
ATK 500/DEF 200

CORE-JP063: Nightmare of the Void
(Continuous Spell)
(1): All “Infernoid” monsters you control whose original Levels are 2 or more become Level 1, and any Battle Damage inflicted to your opponent through battles involving these monsters are halved.
(2): You can send this face-up card you control to the Graveyard. Then, Fusion Summon 1 “Infernoid” Fusion Monster from your Extra Deck, using Fusion Material Monsters in your hand or on your side of the Field. If your opponent controls a monster(s) Special Summoned from the Extra Deck, you can use up to 5 monsters from your Deck as the Fusion Material Monsters as well.

CORE-JP021: Black Stone of Legend (Ultra/Ultimate/Secret Rare)
Lv. 1/DARK/Dragon-Type/Effect
You can only use the (1) or (2) effect of “Black Stone of Legend” once per turn, and only one effect that turn.
(1): Release this card you control. Special Summon 1 Level 7 or lower “Red-Eyes” monster from your Deck.
(2): If this card is in your Graveyard, you can target 1 Level 7 or lower “Red-Eyes” monster card in your Graveyard. Shuffle that target into your Deck, then return this card to your hand.
ATK 0/DEF 0

CROS-JP023(?): Evil Archfiend, the Red-Eyes Lightning Lord
Lv. 6/DARK/Fiend-Type/Gemini/Effect
(1): While this card is on your side of the Field or in the Graveyard, it is treated as a Normal Monster.
(2): While you control this face-up card treated as a Normal Monster, you can Normal Summon it one more time to have it treated as an Effect Monster with the following effect:
• Once per turn, during your Main Phase, you can destroy all face-up monsters your opponent controls whose DEF is lower than this card’s ATK.
ATK 2500/DEF 1200

CORE-JP020: Red-Eyes Black Flare Dragon
Lv. 7/DARK/Dragon-Type/Gemini/Effect
(1): While this card is on your side of the Field or in the Graveyard, it is treated as a Normal Monster.
(2): While you control this face-up card treated as a Normal Monster, you can Normal Summon it one more time to have it treated as an Effect Monster with the following effect:
• At the end of a Battle Phase in which this card attacks or is attacked, you can inflict damage to your opponent equal to the original ATK of this card. You can only use this effect once per turn.
ATK 2400/DEF 2000

CORE-JP048: Black Archfiend’s Dragon the Fiendish Overlord (Ultra/Ultimate/Secret Rare)
Lv. 9/DARK/Dragon-Type/Fusion/Effect
1 Lv. 6 “Archfiend” Normal Monster + 1 “Red-Eyes” Normal Monster
You can only Special Summon 1 “Black Demon’s Dragon the Archfiend Overlord” once per turn.
(1): If this card attacks or is attacked, until the end of the Damage Step your opponent cannot activate cards or effects.
(2):  At the end of a Battle Phase in which this card attacks or is attacked, you can target 1 “Red-Eyes” Normal Monster in your Graveyard. Inflict damage to your opponent equal to its ATK. Then, shuffle that target back to your Deck.
ATK 3200/DEF 2500

CORE-JP059: Red-Eyes Fusion (Rare)
(Normal Spell)
You can only activate 1 “Red-Eyes Fusion” per turn. During the turn you activate this card you cannot Normal or Special Summon other monsters.
(1): Fusion Summon 1 Fusion Monster from your Extra Deck by sending, from your hand, Deck or Field, Fusion Material Monsters listed on that Fusion Monster card which includes at least 1 “Red-Eyes” monster to the Graveyard. Treat the name of the Fusion Monster Special Summoned by this effect as “Red-Eyes Black Dragon”.

CORE-JP057: Rank-Up Magic – Raptor’s Force (Rare)
(Quick-Play Spell)
(1): During the turn in which a “Raid Raptors” Xyz Monster you control is destroyed and sent to the Graveyard, you can target 1 “Raid Raptors” Xyz Monster in your Graveyard. Special Summon that target, then Xyz Summon 1 “Raid Raptors” Xyz Monster from your Extra Deck whose Rank is 1 higher than the Special Summoned monster, using it as the Xyz Material.

CORE-JP070: Raptors’ Gust
(Counter Trap)
(1): Activate when you control at least 1 “Raid Raptors” card. Negate the activation of a Spell or Trap Card, then destroy that card.

CORE-JP069: Raid Raptors – Return
(Normal Trap)
You can only use the (2) effect of “Raid Raptors – Return” once per turn.
(1): If a “Raid Raptors” monster you control is destroyed by battle, target 1 “Raid Raptors” monster in your Graveyard. Add that target to your hand.
(2): If a “Raid Raptors” monster you control is destroyed by a card effect, you can banish this card in your Graveyard. Add 1 “Raid Raptors” card from your Deck to your hand.

Source: Maxut

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s