New Set 905 CORE Cards: Entermages, Igknights, and…?

Entermage Trapeze Magician
Rank 4/LIGHT/Spellcaster-Type/Xyz/Effect
2 Level 4 Spellcaster-Type Monsters
(1): As long as you control this face-up card, reduce all battle and effect damage you would receive that is lower than this card’s current ATK to 0.
(2): Once per turn, during either player’s Main Phase, you can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster on the Field other than this card. That monster can attack up to two times during the Battle Phase of this turn, but it is destroyed at the end of that Battle Phase.
(3): If this card is destroyed by battle or by your opponent’s card effect and sent to the Graveyard, you can Special Summon 1 “Entermage” monster from your Deck.
ATK 2500/DEF 2000

Entermage Damage Juggler
Lv. 4/LIGHT/Spellcaster-Type/Effect
You can only use the (3) effect of “Entermage Damage Juggler” once per turn.
(1): When a card or effect is activated that would inflict damage to you, you can discard this card. Negate that activation, and destroy that card.
(2): During either player’s Battle Phase, you can discard this card from your hand. You take no Battle Damage once during this turn.
(3): If this card is in your Graveyard, you can Banish it. Then, add 1 “Entermage” monster other than “Entermage Damage Juggler” from your Deck to your hand.
ATK 1500/DEF 1000

Bubble Barrier
Continuous Spell
(1): Each “Entermate” or “Entermage” monster you control cannot be destroyed by battle or card effect once per turn.
(2): You take no Battle Damage from battles involving “Entermate” or “Entermage” monsters you control.

CORE-JP032: Igknight Avenger (Rare)
Lv. 7/FIRE/Warrior-Type/Effect
(1): You can target 3 “Igknight” cards you control. Destroy them, and if you do, Special Summon this card from your hand.
(2): Once per turn, you can target 1 “Igknight” card you control other than this card. Return that card to your hand, then target 1 Spell/Trap card your opponent controls. Return it to the bottom of the Deck.
ATK 2600/DEF 1800

CORE-JP027: Igknight Eagle
Lv. 3/FIRE/Warrior-Type/Pendulum
Red/Blue Scales: 2
Pendulum Effect: (1): If you control “Igknight” cards in your Pendulum Zone(s), you can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Monster Lore: A very action-oriented and impulsive “Igknight” warrior. His comrades call him “Bullet Eagle” while keeping a certain distance from him.
ATK 1600/DEF 300

CORE-JP028: Igknight Dragunov
Lv. 4/FIRE/Warrior-Type/Pendulum
Red/Blue Scales: 7
Pendulum Effect: (1): If you control “Igknight” cards in your Pendulum Zone(s), you can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Monster Lore: A straightforward veteran “Igknight” warrior who hates wickedness and things non-straightforward. Maybe it’s due this personality of his, but he’s recently been questioning his own weapon.
ATK 1700/DEF 1300

CORE-JP029: Igknight Musket
Lv. 4/FIRE/Warrior-Type/Pendulum
Red/Blue Scales: 2
Pendulum Effect: (1): If you control “Igknight” cards in your Pendulum Zone(s), you can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Monster Lore: The “Igknight” tactician famous for always been calm, cool, and rational. In reality it just takes a while for the blood to rush to his head, so he is actually always angry on the inside.
ATK 1400/DEF 1900

CORE-JP030: Igknight Riot
Lv. 5/FIRE/Warrior-Type/Pendulum
Red/Blue Scales: 7
Pendulum Effect: (1): If you control “Igknight” cards in your Pendulum Zone(s), you can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Monster Lore: A high-level “Igknight” warrior. He specializes in wide area attacks with his dual gunblades regardless of time and location, striking fear into not only his enemies by also his comrades.
ATK 1500/DEF 2500

CORE-JP031: Igknight Caliber
Lv. 6/FIRE/Warrior-Type/Pendulum
Red/Blue Scales: 2
Pendulum Effect: (1): If you control “Igknight” cards in your Pendulum Zone(s), you can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Monster Lore: The special attack force leader unifying the hot-headed “Igknights” who are always full of too much energy and vigor. His subordinates acting impulsively due to having too much vigor is a source of constant headache for him.
ATK 2100/DEF 2200

CORE-JP026: Igknight Magnum
Lv. 3/FIRE/Warrior-Type/Pendulum
Red/Blue Scales: 7
Pendulum Effect: (1): If you control “Igknight” cards in your Pendulum Zone(s), you can destroy all cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Monster Lore: A fiery warrior wielding a gunblade. Beneath his a cold armored exterior, hides a heart burning with an intense blazing passion.
ATK 0/DEF 2000

CORE-JP024: Keeper of the Sacred Temple
Lv. 4/DARK/Dragon-Type/Effect
You can only use the (2) effect of “Keeper of the Sacred Temple” once per turn.
(1): If you would Advance Summon a Dragon-Type monster, you can treat this card as 2 Tributes for the Advance Summon.
(2): If a face-up Dragon-Type monster other than “Keeper of the Sacred Temple” is sent by battle or by a card effect to the Graveyard, you can Special Summon this card from your hand or Graveyard. If that monster is a Normal Monster, you can also add 1 Dragon-Type Normal Monster from your Graveyard to your hand.
ATK 0/DEF 2100

CORE-JP060: Cards of the Red Jewel
Normal Spell
You can only activate 1 “Cards of the Red Jewel” once per turn. (1): Send 1 Level 7 “Red-Eyes” monster from your hand to the Graveyard, then draw 2 cards. Then, you can send 1 Level 7 “Red-Eyes” monster from your hand to the Graveyard.

Source: Maxut; The Organization (for the Monster Lores of the Igknights)

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