V-JUMP March 2015: Collectors Pack – The Duelists of Destiny –

As mentioned earlier, the pack will start sales 16th May 2015.

On to the new cards!

CPD1-JP016: Lord of the Red
Lv. 8/FIRE/Dragon-Type/Ritual/Effect
This card can be Ritual Summoned with the Ritual Spell Card “Red-Eyes Transformation”.
(1): Once per turn, if either player activates a card effect other than that of “Lord of the Red”, you can target 1 monster on the Field. Destroy that monster.
(2): Once per turn, if either player activates a card effect other than that of “Lord of the Red”, you can target 1 Spell/Trap card on the Field. Destroy that card.
ATK 2400/DEF 2100

CPD1-JP017: Red-Eyes Transformation
This card is used for the Ritual Summon of “Lord of the Red”.
(1): Release, from your hand or side of the Field, monster(s) whose total Levels equal 8 or higher, and Ritual Summon 1 “Lord of the Red” from your hand. You can also banish “Red-Eyes” monsters in your Graveyard instead of Releasing.

CPD1-JP008: Hermos the Legendary Knight
Lv. 8/LIGHT/Warrior-Type/Effect
This card cannot be Normal Summoned or Set. You can only Special Summon this card by the effect of “Legend of Heart”.
(1): When this card is Special Summoned, you can target 1 face-up Spell/Trap card on the Field. Banish that target.
(2): Once per turn, if this card is targeted for an attack, you can target 1 monster in your Graveyard. Until the end of this turn, this card gains the same name and effects of that target.
ATK 2800/DEF 1800

CPD1-JP013: The Claw of Hermos
Normal Spell
This card’s name is also treated as “Legendary Dragon Hermos”.
You can only activate 1 “The Claw of Hermos” once per turn.
(1): Send, from your hand or side of the Field, 1 monster listed as a Fusion Material Monster on a Fusion Monster that can only be Special Summoned by the effect of “The Claw of Hermos”, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon)

CPD1-JP0??: Toon Antique Gear Golem
Lv. 8/EARTH/Machine-Type/Toon/Effect
(1): This card cannot attack the turn it is Normal, Flip or Special Summoned.
(2): If you control a face-up “Toon World” while your opponent controls no Toon Monsters, this card you control can attack directly.
(3): If this card attacks an opponent’s monster, until the end of the Damage Step your opponent cannot activate Spell/Trap cards.
(4): This card inflicts Piercing Battle Damage.
ATK 3000/DEF 3000

CPD1-JP023: Toon Kingdom
Field Spell
(1): In order to activate this card, you must banish the top 3 cards from your Deck face-down.
(2): The name of this face-up card you control is treated as “Toon World”.
(3): All Toon Monsters you control cannot be targeted by your opponent’s card effects.
(4): If a Toon Monster you control would be destroyed, you can banish the top card from your Deck face-down instead.

CPD1-JP002: Critias the Legendary Knight
This card cannot be Normal Summoned or Set. You can only Special Summon this card by the effect of “Legend of Heart”.
(1): When this card is Special Summoned, you can target 1 face-up Spell/Trap card on the Field. Banish that target.
(2): Once per turn, if this card is targeted for an attack, you can target 1 Trap Card in your Graveyard. Set that target. You can activate that Trap Card even during the turn it is set.
ATK 2800/DEF 1800

The Fang of Critias
Normal Spell
This card’s name is also treated as “Legendary Dragon Critias”.
You can only activate 1 “The Fang of Critias” once per turn.
(1): Send, from your hand or side of the Field, 1 Trap Card listed as a Fusion Material on a Fusion Monster that can only be Special Summoned by the effect of “The Fang of Critias”, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon)

CPD1-JP001: Timaeus the Knight of Destiny
Lv. 10/LIGHT/Warrior-Type/Fusion/Effect
“Legendary Knight Timaeus” + “Legendary Knight Hermos” + “Legendary Knight Critias”
You can Fusion Summon this card by sending the above Fusion Material Monsters you control to the Graveyard (You do not need “Polymerization”).
(1): This card is unaffected by other card effects except its own.
(2): During Damage Calculation of a battle involving this card, this card’s ATK and DEF are treated as the same as the highest ATK on the Field.
(3): If this card is destroyed by battle and sent to the Graveyard, you can Special Summon 3 “Legendary Knight” monsters from your hand, Deck or Graveyard ignoring their Summoning Conditions.
ATK ?/DEF ?

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One response to “V-JUMP March 2015: Collectors Pack – The Duelists of Destiny –

  1. Well, that happened. They actually made the Knight of Destiny a thing. This is awesome. 

    Sent from Samsung Mobile

    Like

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