V-JUMP March 2015: New Cards for Set 905: Clash of Rebellions

CORE-JP054: Red-Eyes Flare Metal Dragon (Ultra/Ultimate Rare)
Rank 7/DARK/Dragon-Type/Xyz/Effect
2 Level 7 Monsters
(1): If this card has an Xyz Material(s), it cannot be destroyed by card effects.
(2): If you control this face-up card with an Xyz Material(s), when your opponent activates a card effect, inflict 500 damage to your opponent.
(3): Once per turn, during either player’s turn, you can detach 1 Xyz Material from this card, then target 1 “Red-Eyes” Normal Monster in your Graveyard. Special Summon that target.
ATK 2800/DEF 2400

CORE-JP022: Black Metal Dragon
Lv. 1/DARK/Dragon-Type/Effect
(1): During your Main Phase, you can target 1 “Red-Eyes” monster you control. Equip this card from your hand to that target as an Equip Spell Card. The monster equipped with this Equip Spell Card gains 600 ATK.
(2): If this card is sent from the Field to your Graveyard, you can add 1 “Red-Eyes” monster from your Deck to hand.
ATK 600/DEF 600

CORE-JP043: Toon Cyber Dragon
Lv. 5/LIGHT/Machine-Type/Toon/Effect
(1): If there is a monster(s) on your opponent’s side of the Field while you control no monsters, you can Special Summon this card from your hand.
(2): During the turn this card is Normal, Flip or Special Summoned, it cannot declare an attack.
(3): If you control a face-up “Toon World” while your opponent controls no Toon Monsters, this card you control can attack directly.
ATK 2100/DEF 1600

CORE-JP033: Igknight Stinger
Lv. 8/FIRE/Warrior-Type/Effect
(1): You can target 3 “Igknight” cards you control. Destroy those cards, then Special Summon this card from your hand.
(2): Once per turn, you can target 1 other “Igknight” monster you control. Return that target to your hand, then select and return one monster your opponent controls to his/her bottom of the Deck.
ATK 2800/DEF 2300

CORE-JP061: Ignition P
Field Spell
(1): All “Igknight” monsters on the Field gain 300 ATK and DEF.
(2): Once per turn, you can target 1 “Igknight” monster you control. Destroy that card, then add 1 “Igknight” monster from your Deck to your hand.

CORE-JP073: Igknight Burst (Rare)
Continuous Trap
(1): Once per turn, during your Main Phase, you can select and destroy up to 3 “Igknight” cards you control except this card. Then, you can select the same number of cards your opponent controls and return them to the hand.
(2): If this card is sent to your Graveyard, you can add 1 face-up “Igknight” Pendulum Card from your Extra Deck to your hand.

CORE-JP051: Odd-Eyes Rebellion Dragon, the Black Dragon Overlord
Rank 4/DARK/Dragon-Type/Xyz/Pendulum/Effect
2 Level 7 Dragon-Type Monsters
Red/Blue Scales: 4
Pendulum Effect: (1): Once per turn, if you do not have a card in your other Pendulum Zone, you can place 1 Pendulum Card from your Main Deck to that Pendulum Zone.
Monster Effect:
If you can Pendulum Summon a Level 7 Monster(s), you can also Pendulum Summon this face-up card in your Extra Deck.
(1): When this card is Xyz Summoned using an Xyz Monster as its Xyz Material, destroy all Level 7 or lower monsters your opponent controls, then inflict 1000 damage to your opponent for every card destroyed this way. During the turn this effect is activated, this card can make up to 3 attacks.
(2): If this card on your Monster Zone is destroyed, you can destroy all cards in your Pendulum Zones, then place this card in one of your Pendulum Zones.
ATK 3000/DEF 2500

CORE-JP003: Destruction Magician
Lv. 7/DARK/Spellcaster-Type/Pendulum/Effect
Red/Blue Scales: 3
Pendulum Effect: 
(1): Once per turn, you can target 1 Xyz Monster you control. Until the end of this turn, that target can be used as an Xyz Material Monster with a Level equal to its Rank.
Monster Effect: (1): Once per turn, during either player’s turn, you can target 1 LIGHT monster you control. Negate the effects of that monster until the end of this turn.
ATK 2500/DEF 500

CORE-JP004: Creation Magician
Lv. 4/LIGHT/Spellcaster-Type/Pendulum/Effect
Red/Blue Scales: 8
Pendulum Effect: (1): Once per turn, you can target 1 Xyz Monster and 1 Level 5 or above monster you control. Until the end of this turn, the Rank of the Xyz Monster becomes the same as the Level of the other monster. (2): If you control more cards than your opponent, this card’s Pendulum Scale becomes 4.
Monster Effect:
(1): Any Battle Damage inflicted to your opponent from battles involving this card is reduced to 0.
(2): Once per turn, you can target 1 monster you control other than this card. Until the end of this turn, the ATK of this card becomes the same as that of the target.
ATK 500/DEF 1500

CORE-JP046: DDD D’Ark the Oracle Overlord
Lv. 7/DARK/Fiend-Type/Fusion/Effect
2 DD Monsters
(1): As long as you control this face-up card, reduce any effect damage you would take to 0, then you gain the same amount of Life Points instead.
ATK 2800/DEF 2000

CORE-JP011: DD Pandora
Lv. 5/DARK/Fiend-Type/Effect
(1): If this card you control is destroyed by battle or your opponent’s card effect and sent to the Graveyard while you control no other cards, you can draw 2 cards from your Deck.
ATK 1700/DEF 2100

CORE-JP052: DDD Tell the Sniper Overlord
Rank 5/DARK/Fiend-Type/Xyz/Effect
2 Level 5 Monsters
You can also Xyz Summon this card by using a Rank 4 “DDD” Xyz Monster you control as the Xyz Material (Xyz Materials attached on that card also become Xyz Materials on this card).
(1): Once during the turn in which you received Effect Damage, you can detach 1 Xyz Material from this card and target 1 face-up monster on the Field. Reduce the ATK and DEF of the target by 1000, then inflict 1000 damage to your opponent.
(2): If this card is sent from the Field to the Graveyard, you can send 1 “DD” or “Covenant” card from your Deck to your Graveyard.
ATK 2300/DEF 2000

CORE-JP062: Aroma Garden
Field Spell
(1): Once per turn, if you control an “Aroma” monster(s), you can increase your Life Points by 500. If you do, until the end of your opponent’s next turn, all monsters you control gain 500 ATK and DEF.
(2): If an “Aroma” monster you control is destroyed and sent to the Graveyard, gain 1000 Life Points.

CORE-JP034: Aromagi Jasmine
Lv. 2/LIGHT/Plant-Type/Effect
(1): During your Main Phase, if your Life Points are higher than your opponent’s while you control this face-up card, you can Normal Summon/Set 1 additional “Aroma” monster other than “Aromagi Jasmine” in addition to your Normal Summon/Set.
(2): Once per turn, if you gain Life Points, draw 1 card.
ATK 100/DEF 1900

CORE-JP037: Aromagi Belgamort
Lv. 6/FIRE/Plant-Type/Effect
(1): If your Life Points are higher than your opponent’s, this card inflicts Piercing Battle Damage.
(2): Once per turn, if you gain Life Points, until the end of your opponent’s next turn, this card gains 1000 ATK and DEF.
ATK 2400/DEF 1800

CORE-JP035: Aromagi Kananga
Lv. 3/EARTH/Plant-Type/Effect
(1): If your Life Points are higher than your opponent’s while you control this face-up card, all monsters your opponent controls lose 500 ATK and DEF.
(2): Once per turn, if you gain Life Points, you can target 1 Spell/Trap card your opponent controls. Return that card to the hand.
ATK 1400/DEF 1000

CORE-JP036: Aromagi Rosemary
Lv. 4/WATER/Plant-Type/Effect
(1): If your Life Points are higher than your opponent’s while you control this face-up card, during a battle in which a Plant-Type monster you control attacks an opponent’s monster, your opponent cannot activate monster effects until the end of the Damage Step.
(2): Once per turn, if you gain Life Points, you can target 1 face-up monster on the Field. Change the Battle Position of that target.

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One response to “V-JUMP March 2015: New Cards for Set 905: Clash of Rebellions

  1. They’ve actually made Odd-Eyes Rebellion Dragon work extremely well, especially with the new magicians. And ohmigod so many Red-Eyes.

    Sent from Samsung Mobile

    Like

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