V-JUMP April 2015: Battle City Pack Cards

And a very unexpected guest arrives…

The Winged Dragon of Ra – Sphere Mode
Lv/ 10/DIVINE/Divine Beast-Type/Effect
This card cannot be Special Summoned. By releasing 3 monsters you control, you can Normal Summon this card to your side of the Field, or by releasing 3 monsters your opponent controls, you can Normal Summon it to your opponent’s side of the Field (You cannot Normal Set this card). During the end of the next turn, return the control of this card to its original owner.
(1): This card cannot declare an attack, also it cannot be targeted for an attack or card effects by your opponent.
(2): Release this card you control. Special Summon 1 “The Winged Dragon of Ra” from your hand, Deck or Graveyard ignoring its Summoning conditions. Its ATK and DEF become 4000.
ATK ?/DEF ?

Legion the Fiend Jester
Lv. 4/DARK/Spellcaster-Type/Effect
You can only activate the (2) effect of “Legion the Fiend Jester” once per turn.
(1): As long as you control this face-up monster card, during each of your Main Phase you can Advance Summon 1 more Spellcaster-Type monster in face-up Attack Position in addition to your Normal Summon.
(2): If this card is sent from the Field to your Graveyard, you can add 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand.
ATK 1300/DEF 1500

Juragetto
Lv. 4/DARK/Fiend-Type/Effect
(1): During either players’ Battle Phase, you can Special Summon this card from your hand, and if you do gain 1000 LP.
(2): During either players’ turn, you can release this card you control, then target 1 face-up monster you control. The target monster gains 1000 ATK.
ATK 1700/DEF 1300

Spell-Sealing Arrow
Quick-Play Spell
No card effect can be activated in response to this card’s activation.
(1): You can only activate this card during the start of either players’ Battle Phase. After this card’s effect is resolved, neither player can activate the effects of Spell Cards or Trap Cards until the end of the turn.

Multiple Destruction
Normal Trap
You can only activate 1 “Multiple Destruction” once per turn.
(1): You can only activate this card if either player has three or more cards in their hands. Both players return their entire hands to the bottom of their Decks in the order of their preference, then you lose 300 LP for each card returned to the Decks this way. Then, each player draws 5 cards from their Decks.

Source: Maxut

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